![]() ![]() Quality contributors to the sub may receive custom flair. If your post was declined, please feel free to post your question to the Weekly Q&A Thread. If this happens, please rethink and rephrase your question, sticking only to the important parts.Īll users require enough karma to post to the board the amount of karma will not be disclosed. While you may feel that you're asking about witchcraft, your question may not be clear enough too much info is just as bad as not enough.Ī moderator may request a tl dr. Repeatedly reposting the same question after it's been removed will be seen as spam and may result in a temporary ban. If your question is not clear then it will be removed. To simplify, your post must be "about" witchcraft. As such we expect the following when making requests.īeginner and 'low-effort' questions may be re-directed to the Weekly Q&A Thread, which is always pinned to the top of r/witchcraft and to the Wiki Beginners Guide. **Witchcraft is wholly about self growth. ![]() **All posts must add to the progression of witchcraft: OP Rulesįull rules can be found here Rule 1 - Content | TopicĪll content must relate to the study or practice of Witchcraft.Īll posts must add to the progression of witchcraft OP must be seeking to learn or share knowledge. This is a discussion based subreddit, focused on the practice and study of witchcraft. Questions or Sharing Knowledge regarding Spells, potions, incantations, rituals, herbs, gems, gods and goddesses, and anything that fits the witchcraft umbrella. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.Check out our FAQ/Wiki! What You Can Post Here If the spell requires concentration, it lasts until the end of its full duration.Īt Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell affects an area, the area is centered on that creature. If the spell has a target, it targets the creature that triggered the glyph. When the glyph is triggered, the stored spell is cast. The spell being stored has no immediate effect when cast in this way. The spell must target a single creature or an area. Spell Glyph: You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one. Each creature in the aura must make a Dexterity saving throw. When you inscribe the glyph, choose explosive runes or a spell glyph.Įxplosive Runes: When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. You can also set conditions for creatures that don't trigger the glyph, such as those who say a certain password. You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. ![]() Once a glyph is triggered, this spell ends. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. You decide what triggers the glyph when you cast the spell. The glyph is nearly invisible and requires a successful Intelligence ( Investigation) check against your spell save DC to be found. If you choose an object, that object must remain in its place, if the object is moved more than 10 feet from where you cast this spell, the glyph is broken and the spell ends without being triggered. If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. ![]() When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. ![]()
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